I was having the same problem when I first changed how I was running Hero points (man using the original term makes me sound old) that players were forgetting to use them, because they could only have 1 at the start this kept the turn over high as the house rule I've been using since 98 is if you bring snacks you automatically get 1.
What the meta currency does has changed over the years but I found that every idea but +1 too swingy.
Keeping the cap lowish and the effect low has allowed me to give them out like crazy. Clever idea? Take a point. Psychically deduce something you the player wouldn't even be able to metagame? Take a point. Critical fail/success you guessed it.
I may codify “grit” in my game, but call it something like “favour” instead.
Great article!
I've tied my meta currency to level as a cap on the number that can be held at a time as my solution to hoarding them.
That's a nice idea, I like the fact it will grow with them!
I was having the same problem when I first changed how I was running Hero points (man using the original term makes me sound old) that players were forgetting to use them, because they could only have 1 at the start this kept the turn over high as the house rule I've been using since 98 is if you bring snacks you automatically get 1.
What the meta currency does has changed over the years but I found that every idea but +1 too swingy.
Keeping the cap lowish and the effect low has allowed me to give them out like crazy. Clever idea? Take a point. Psychically deduce something you the player wouldn't even be able to metagame? Take a point. Critical fail/success you guessed it.